| actingRobot | RoboSim.RoboAPIImplementor | private |
| build(int power) | RoboSim.RoboAPIImplementor | |
| calculateHit(int attack, int defense) | RoboSim.RoboAPIImplementor | private |
| capsuleAttack(int power_of_capsule, Robot.GridCell cell) | RoboSim.RoboAPIImplementor | |
| charge(int power, Robot.GridCell ally) | RoboSim.RoboAPIImplementor | |
| defend(int power) | RoboSim.RoboAPIImplementor | |
| drop_capsule(Robot.GridCell adjacent_cell, int power_of_capsule) | RoboSim.RoboAPIImplementor | |
| finalizeBuilding(byte[] creation_message) | RoboSim.RoboAPIImplementor | private |
| getBuildStatus() | RoboSim.RoboAPIImplementor | |
| getBuildTarget() | RoboSim.RoboAPIImplementor | |
| getInvestedBuildPower() | RoboSim.RoboAPIImplementor | |
| getVisibleNeighborhood() | RoboSim.RoboAPIImplementor | |
| getWorld(int power) | RoboSim.RoboAPIImplementor | |
| isAdjacent(Robot.GridCell adjacent_cell) | RoboSim.RoboAPIImplementor | private |
| meleeAttack(int power, Robot.GridCell adjacent_cell) | RoboSim.RoboAPIImplementor | |
| move(int steps, Robot.Direction way) | RoboSim.RoboAPIImplementor | |
| pick_up_capsule(Robot.GridCell adjacent_cell) | RoboSim.RoboAPIImplementor | |
| processAttack(int attack, SimGridCell cell_to_attack, int power) | RoboSim.RoboAPIImplementor | private |
| rangedAttack(int power, Robot.GridCell nonadjacent_cell) | RoboSim.RoboAPIImplementor | |
| repair(int power) | RoboSim.RoboAPIImplementor | |
| RoboAPIImplementor(RobotData actingRobot_) | RoboSim.RoboAPIImplementor | private |
| scanEnemy(Robot.Robot_Specs enemySpecs, Robot.Robot_Status enemyStatus, Robot.GridCell toScan) | RoboSim.RoboAPIImplementor | |
| sendMessage(byte[] message, int power) | RoboSim.RoboAPIImplementor | |
| setBuildTarget(Robot.BuildStatus status, Robot.GridCell location) | RoboSim.RoboAPIImplementor | |
| setBuildTarget(Robot.BuildStatus status, Robot.GridCell location, byte[] message) | RoboSim.RoboAPIImplementor | |